A new developer blog on the official Albion Online website details the considerations for zoning & flagging, and the design philosophy involved to help insure a degree of fairness in open world PvP.Designing an MMO to account for open world PvP is a more challenging prospect than one might think. As noted in a recent developer blog for Albion Online, one thing that underscores the entire concept is keeping things fair for new players. Very few gamers enjoy getting ganked within the first hour of play, and fewer still are likely to stick with the game by buy Albion Online Gold over time when doing so involves too few negative repercussions for the player-killers involved.
One of the ways this is being addressed is with Albion’s current flagging system. In short, the game employs a “pre-attack flagging” system as opposed to a “post-attack penalty”. What that means is that players will need to intentionally choose to participate in PvP, and by doing so, it gives other players some additional feedback to help determine where and how they choose to approach playing the game.
A good example for how this is beneficial for players is that areas can display how many players are currently flagged as criminals.The post goes on to explain how zones in Cheap Albion Online Gold attempt to account for more potential world states than a simple black / white, or PvP on / off system allows for.